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13 Days of Final Fantasy: Final Fantasy V

“info taken from wikipedia.org”

Final Fantasy V

Is a medieval-fantasy console role-playing game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo’s Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony’s PlayStation and Nintendo’s Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game.

The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world’s elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath’s influence and prevent his resurgence.

Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite the lack of an early release in territories other than Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned “Greatest Hits” status, selling more than 350,000 copies.

The Plot of the game: {Spoilers if you’ve never played it!!!}

Final Fantasy V begins on a day when the world’s wind currents begin to slow down. Concerned, the King of Tycoon travels to the Wind Shrine, which holds the Crystal of Wind, only to see it shatter into pieces upon his arrival. Meanwhile, a meteorite plunges to the planet’s surface in the lands near Tycoon Castle. Resting in the woods, Bartz investigates the meteor, and comes across a young woman, Reina, under attack. After rescuing her, they discover an old man in the wreckage with partial amnesia named Galuf. Reina explains that she is on her way to the Wind Shrine after her father—causing Galuf to suddenly recall that he needs to go there as well—and accompanies her. Bartz continues on his way but returns and rescues them from more enemies. The three travel together, but the path by land is blocked by the meteor. With the help of the pirate captain Faris, the group makes its way to the Wind Shrine to discover the shattered Wind Crystal and no sign of Tycoon. The shards react to their presence, and an image of Tycoon appears, explaining to them that they must protect the Crystals.

They learn the crystals are a seal binding the warlock Exdeath, and that each crystal is being exploited for its powers, which will eventually cause them to shatter and make the world itself uninhabitable. The party attempts to save the crystals of Water, Fire, and Earth; but they ultimately fail, and Exdeath is freed. Galuf’s granddaughter Krile arrives, and helps restore Galuf’s memory completely, and he recalls he is actually from a distant world and departs with his granddaughter. With help, Bartz and the others resolve to travel to Galuf’s world, where Exdeath is already wreaking havoc in pursuit of that world’s crystals. The trio is captured, but Galuf rescues them and defeats Exdeath’s lieutenant, Gilgamesh, in the process. They are blown to a distant continent when a barrier is activated during their escape, but make their way to Bal Castle, Galuf’s kingdom.

The party meets Kelger, one of Galuf’s companions and one of the Four Warriors of Dawn, and learn that Bartz’s father was part of their group. Joining forces with another Warrior of Dawn, they deactivate the barrier around Exdeath’s castle, but at the cost of his life. They then learn of Exdeath’s origins as the mage Enuo, and travel to the Guardian Tree to dispel the seals within, only to be trapped by Exdeath and immobolized. Krile arrives to help, but is trapped in a ring of fire. Galuf frees himself, saves his granddaughter, and fights Exdeath until the warlock collapses and retreats. After dying of his wounds, despite the party’s efforts to save him, Galuf’s spirit imparts upon Krile all of his abilities. The party pursues Exdeath and defeats him, but the remaining crystals shatter and the worlds are reunited, in the process granting Exdeath the Void, a power sealed in the dimensional interval called the Rift by dividing the worlds. With it, he removes entire towns and kingdoms from existence. Gathering weapons and magic that had been used against Enuo, the party enters the Rift, where Exdeath reveals his true form, a massive tree. With help of their fallen allies, the party survives his use of the Void and attack, weakening him until the Void devours him. He then transforms into Neo Exdeath, intent on destroying all reality and then himself. They defeat him, and, using the power of the Crystal shards, seal the Void once more and restore the crystals in full. The game’s ending varies based on how many people are still alive at Neo Exdeath’s defeat, detailing the events after his defeat. At the end, the remaining group visits the Guardian Tree, and find that the fallen party members have returned to life.

Making Of The Game….

Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, previous to the release of Final Fantasy IX, called it his favorite Final Fantasy game. The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the monsters were designed by Tetsuya Nomura. Amano has stated that he counts his depictions of both Faris from Final Fantasy V and Terra from Final Fantasy VI among his favorite Final Fantasy designs.

The official English translation of Final Fantasy V began shortly after the Japanese version’s release. The game was to be released and titled “Final Fantasy III” in North America, but the project fell through. Translator Ted Woolsey explained in a 1994 interview, “it’s just not accessible enough to the average gamer”. Rumors later circulated that a second attempt at localization would be made and that the game would be titled Final Fantasy Extreme, but this attempt likewise was canceled. A third attempt was made to port the game to Microsoft Windows-based personal computers for North American release by developer Top Dog Software, but this was cancelled. Another attempt to port the game to Windows for North America was “handled by Eidos Interactive” circa 1998 (but it is unclear whether this is the same version Top Dog Software was working on or an actual fourth attempt). The continual canceling of the localization angered fans and led to Final Fantasy V becoming one of the first games to receive a complete fan translation.

Now For My Take On The Game…..

I also don’t own this game, and just like Final Fantasy IV and VI, I’ll be getting all three of these games this summer. Around that time I’ll give a full review of all three.

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