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13 Days Of Final Fantasy: Final Fantasy II

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Final Fantasy II

The second installment of the series is a fantasy console role-playing game developed and published by Square (now Square Enix) in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony PlayStation, Japanese mobile phones, the Game Boy Advance, and the PlayStation Portable. Only the PlayStation, Game Boy, and PlayStation Portable versions have been released outside of Japan. As neither this game nor Final Fantasy III had been released outside of Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent release of the game is a release of the original version of the game for the Wii Virtual Console in Japan on June 16, 2009.

Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the prior and later games in the series, using instead a system where the characters’ statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy I, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.

The Plot of the game: {Spoilers if you’ve never played it!!!}

Final Fantasy II begins as Firion, Maria, Guy and Leon are attacked by Palamecian soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda, who has established a rebel base in the town of Altair after her kingdom of Fynn was invaded by the Emperor. Hilda denies their request to join the rebel army because they are too young and inexperienced. The three set off for Fynn in search of Leon; there they find a dying Prince Scott of Kashuan, Hilda’s fiancé, who informs them that a former knight of Fynn, Borghen, betrayed the rebellion and became a General in the Imperial army. The party returns to Altair to inform Hilda. She allows the group to join the rebellion and asks them to journey north to find mythril, a metal which could be used to create powerful weapons. The party makes its way north to the occupied village of Salamand, saves the villagers forced to work in the nearby mines, and retrieves the mythril.

For their next mission, The party is sent to the city of Bafsk to prevent the construction of a large airship known as the Dreadnought; however, it takes off just as they arrive. After retrieving the Sunfire, a weapon which can blow up the Dreadnought, they watch helplessly as an airship with Hilda on board is captured by the Dreadnought. When the Dreadnought is put down to stock up on supplies, the party rescues Hilda and throws the Sunfire into the airship’s engine. Before escaping from the explosion, the party encounters a dark knight whom Maria recognizes as Leon.

On his deathbed, the King of Fynn tasks the party to seek the help of the seemingly extinct dragoons of Deist. In Deist, the party finds only a mother with her son, learning that all but one of the Dragoons are dead, partly as a result of Imperial poison. After placing an egg of the last wyvern in a cavern, the party returns to Altair and rescues Hilda from the Empire a second time, before successfully reclaiming Fynn from the Imperial forces. They then travel west in search of a powerful magic item, joining forces with the last surviving dragoon on the way. The party returns to Fynn and sees that many towns have been destroyed by a cyclone summoned by the Emperor. The party calls upon the newly born last wyvern to take them to a castle inside the cyclone, where they confront and kill the Emperor. Back at Fynn, everyone celebrates the Empire’s defeat, but a mortally wounded Fynn soldier arrives and reveals that Leon has taken the throne and plans to destroy the Rebels with the Imperial army.

The party enters the castle of Palamecia and confronts Leon. However, the Emperor reappears in the throne room in a new demonic form, revealing he returned from Hell with the intention of destroying the entire world and its inhabitants. The party and Leon escape Palamecia Castle with the wyvern, while the place crumbles and is replaced with the palace of Hell, Pandaemonium. Leon agrees to help the group seal the Emperor away. The party travels to the Jade Passage, an underground passage to the underworld, and finds the portal to Pandaemonium, where they finally defeat the Dark Emperor.

The Dawn of Souls remake of the game for the Game Boy Advance includes an additional mission that takes place after the game, called “Soul of Rebirth”. The story of the bonus mission follows several characters who died during the story of the game as they travel through alternate versions of several locations in the game and defeat another version of the Emperor, the Light Emperor.

Making Of The Game….

A second installment of Final Fantasy was not planned in advance, and only materialized after the first game’s widespread popularity. The game was released one day less than a year after the first game came out. While Hironobu Sakaguchi remained in overall charge of the project, co-designer Akitoshi Kawazu took a more active role in the game’s development, and made several key decisions such as more of an emphasis on character than the previous game, and the revamped stat system. As the first Final Fantasy game was not plotted to have a sequel, Square took the game in a new direction, and included none of the previous game’s characters or locations. Using the development experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the team fully crafted Final Fantasy II‘s story first. The gameplay was then built around the story. The experience system was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II. Nobuo Uematsu composed the music for the game as he had for the first game, while Yoshitaka Amano was again the concept artist.

Now For My Take On The Game…..

I’ve never beaten this game. But I have played some of it. Most of the game was actually beaten by my sister. While I watched her play it, I found it very interesting. Especially since the characters had personalities as well as the graphics were improved since the first game. Maybe later this year I’ll have a review of this game, and I’d still recommend at least one play through of this as well as putting in your collection with the rest of the Final Fantasy series.


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