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13 Days Of Final Fantasy: Final Fantasy

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Final Fantasy

The first Final Fantasy is a console role-playing game created by Hironobu Sakaguchi, developed and published in Japan by Square (now Square Enix) in 1987, and published in North America by Nintendo of America in 1990. It is the first game in Square’s Final Fantasy series. Originally released for the Nintendo Entertainment System, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world’s four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

The game received generally positive reviews, and it is regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Praise focused on the game’s graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player’s experience level. All versions of Final Fantasy sold a combined total of two million copies worldwide by March 2003.

The Plot of the game: {Spoilers if you’ve never played it!!!}

Final Fantasy takes place in a fantasy world with three large continents. The elemental powers on this world are determined by the state of four orbs, each governing one of the four classical elements: earth, fire, water, and wind. The world of Final Fantasy is inhabited by numerous races, including Humans, Elves, Dwarves, Mermaids, Dragons, and Robots. Each non-Human race has one “town” in the game, although individuals are sometimes found in Human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station (called the Floating Castle in the game), watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.

The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Light Warriors have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sara from the evil knight Garland, the King of Coneria builds a bridge that enables the Light Warriors’ passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates’ ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal, which they return to the witch Matoya in exchange for a herb needed to awaken the Elf Prince cursed by Astos. The Elf Prince gives the Light Warriors a key capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT. Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village, destroys a small isthmus using the TNT, connecting the Aldi Sea to the outside world.

After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sarda’s cave. With Sarda’s Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary. The Floater from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat’s Tail from the Castle of Ordeal, the King of the Dragons, Bahamut, promotes each Light Warrior. Using an air-producing fairy artifact known as Oxyale, the Warriors defeat the Water Fiend, Kraken, in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that Tiamat, the Wind Fiend, has taken over. With the four Fiends defeated and the Orbs restored, a portal to 2000 years in the past opens in the Temple of Fiends. There the Warriors discover that the four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox, and return home. By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds from their own time remain unknown outside of legend.

The Game’s History…..

Final Fantasy was developed during Square’s brush with bankruptcy in 1987, and in a display of gallows humor, director Hironobu Sakaguchi declared that his “final” game would be a “fantasy” role-playing game; hence the title. When Sakaguchi was asked what type of game he wanted to make, he replied “I don’t think I have what it takes to make a good action game. I think I’m better at telling a story.” Sakaguchi’s concept was a game with a large world map to explore and an engaging story. Sakaguchi took an in-development ROM of the game to Japanese magazine Family Computer, but it would not review it. Video game magazine Famitsu, however, gave the game extensive coverage. The development team was composed of seven people, while the other team at Square had about twenty. Sakaguchi stated that if the game did not sell, he would quit making video games and return to college to make up a year. Only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and it agreed.

Now For My Take On This Game…

This was one of the most recent Final Fantasies that I played, the most recent one being Final Fantasy XII. I played this on the Playstation remake: Final Fantasy Origins. It was a pretty good game. There were times I actually got stuck and had to go to to get help, but while looking for help I found more problems. Amidst the searching, I found that there was a monster in one of the last stages that does a one hit kill and can’t be killed. I was scared of this supposed immortal monster, and actually ran into it once. The gamefaq’s guide suggested restarting the game instantly. Other than that I thought this game was good for the time that it actually came out. Having the original knight, white mage, black mage, red mage, and theif was pretty fun. And finding out that the final boss was actually your first boss was quite a twist. Overall I recommend a play through of this timeless classic as well as placing it in your collection with the rest of the Final Fantasy Series!


3 Responses to “13 Days Of Final Fantasy: Final Fantasy”

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